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BattleTech Post-funding Update #26

After what seemed like a short hiatus, Harebrained Schemes is back for a 26th update to their BattleTech Kickstarter campaign.In this entry, Jordan Weisman discusses the challenges of translating the tabletop mechanics to an electronic medium, the design goals that they've set out to accomplish with the RPG, the "rapid prototyping" that's necessary to get a feel for each of its mechanics, and more.

How Gameplay Can Be Used to Shape A Game's Narrative

Many games have a disconnect between what happens when you're playing and what happens during cut scenes.At its worst, scenarios exist where one second you're an invincible killing machine and the next you're a fragile weakling that could be bested by the most basic adversaries.