The studio has mostly made historical strategy games in the past, such as Crusader Kings, which marks Stellaris as their first game taking place in the future, rather than the past.The video features game director Henrick Fåhraeus and others from Paradox, who discuss how they tackled the new setting, and what players can expect.
The new mode addresses concerning issues I had with Fallout 4, making the game playable again.A problem I had with Fallout 4 was the difficulty.
Paradox Interactive, the developer of grand historical strategy games like the Crusader Kings and the Europa Universalis series, is preparing to release a futuristic grand strategy game titled Stellaris.It is an evolution of the grand strategy genre with space exploration and interaction phases as the core game mechanics.
No Man's Sky will be launching on PlayStation 4 and PC on June 21, 2016 -- just over one month away.You could land on a planet with sub-zero temperatures and need to burrow your way underground in order to find shelter from the cold.
It's bringing a lot of changes and additions to the game.It's good bio-reactor energy -- and may be used in the future for better farming?
The game, currently in Early Access, receives frequent updates from developer Daniele Ferraro, one-half of the Capri-based Capribyte Studios.You have provided a list of changes made and possible changes to come on the game's Steam page.
According to the game's official Kickstarter page.If you're curious about the soundtrack, you can here one of the game's tracks by clicking here.
Developed by PolyKid, Poi is an indie action-adventure platformer, that takes many cues from games such as Banjo-Kazooie and Donkey Kong 64, throwing players into bright and colourful worlds, each with their own aesthetics.The game revolves around two characters on a quest to uncover the mysteries of the Milky Way Globe.
Who would have thought that cassette radios or cassettes in general would have the role they do in video games?They often end up being the key object you need to find to trigger past events in games such as Gone Home, yet Small Radios, Big Televisions takes a different approach.
This mod offers an event that shows up upon completion of a habitat station.After the first specialization is set, changing the habitat's specialization costs 1500 minerals and 250 unity.
Welcome to Indiewatch, a series where every Friday, we take a look at a good, yet unknown, unappreciated, and overlooked indie title.In order for a game to be covered on Indiewatch, it must fit into the following criteria:
This week we are taking a look at Anodyne.