Street Fighter V producer admits single-player mistakes

Capcom’s Yoshinori Ono has admitted he misjudged the launch of Street Fighter V, but there’s still no word on an arcade mode.

Street Fighter V is one of the best fighting games ever made, but at the moment it’s really just a shell of a game – with too few characters and almost no single-player to speak of.

Not that any Street Fighter game has ever had any particularly good single-player content but the lack of even an arcade mode has seen the game badly underperform in the sale charts.

And now series overseer Yoshinori Ono has admitted as much, in comments made to American mag Game Informer.

‘I think it’s safe to say that we underestimated the popularity of some of the single-player features,’ said Ono.

‘That said, we are excited about the two all-new single-player modes – character story and survival – and we have plans to continue to refine and expand onto those experiences.’

It’s widely believe that Street Fighter V’s launch was rushed so that it would be ready for the big eSports tournaments in the spring, but Ono claims that, ‘The Capcom Pro Tour wasn’t the only reason for why the game was released when it was’.

‘We understand that if we had more features ready at launch, it probably would’ve been better received by some of our more casual fans who tend to enjoy Street Fighter more via single-player content, as opposed to competitive play,’ said Ono.

A free story mode has always been promised for June and it’s likely Capcom will try to relaunch the game then.

There’s still no word on an arcade mode though, despite that surely being a very simple thing to add.

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